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Notas del Parche 3.0.8 (en pruebas aún)

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Notas del Parche 3.0.8 (en pruebas aún)

Mensaje  Thullborn el Miér Ene 07, 2009 2:45 pm

Estas son las últimas notas oficiales del parche que esta aún por implementar, el 3.0.8. Echadle un vistazo rapido. Cuando esté en español, lo editare. Va por ti Drak, que me preguntaste ayer..


World of Warcraft PTR Patch 3.0.8

General

  • Players may now create death knights on any realm once they reach level 55.
  • Bonus Armor: The mechanics for items with bonus armor on them
    has changed (any cloth, leather, mail, or plate items with extra armor,
    or any other items with any armor). Bonus armor beyond the base armor
    of an item will no longer be multiplied by any talents or by the
    bonuses of Bear Form, Dire Bear Form, or Frost Presence.
  • Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
  • Tapping: All player spells which cause a creature to become
    aggressive to you will now also immediately cause the creature to be
    tapped.
  • A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
  • We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
  • The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.
Achievements


  • The Loremaster of Kalimdor Achievement has had its quest amount reduced.
  • The Winds of the North has had its requirements changed. This
    achievement is now earned by getting Exalted with the Alliance Vanguard
    or Horde Expedition.

PvP
  • Arenas

    • All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
  • Battlegrounds

    • Lake Wintergrasp

      • Wintergrasp
        Commendations can now also be purchased for the low low price of 9
        Wintergrasp Marks of Honor. Players can visit their respective
        Wintergrasp vendors and put those Marks of Honor to use!
      • Elementals should now always despawn when the battle begins.
      • Wintergrasp now extends further south so that more revenants can be reached.
      • There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
      • Players will be eligible for participation rewards after two honorable kills.
      • Players will receive increased honor with increased rank.
      • Players will receive additional Marks of Honor at Corporal or higher rank.
      • Players will receive corporal rank at 5 honorable kills instead of two.


    • Strand of the Ancients

      • Antipersonnel
        Turrets will now gain vehicle immunities, use falloff damage, and
        damage increased to 4000 + 200 per level to compensate for falloff.
      • Seaforium charges have been moved closer to the graveyards on the 2nd tier.

    Death Knights

    • All multi-rune abilities generate 15 runic power.
    • Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
    • Blood Aura now grants 2/4% instead of 1/2% healing.
    • Blood Presence now grants 2/4% instead of 1/2% healing.
    • Bloody Strikes will receive extra bonus damage from Pestilence.
    • Bone Shield: The mitigation has been reduced from 40% to 20%.
    • Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
    • Dark Command: Range increased to 30 yards.
    • Death Pact now grants 40% instead of 20% healing.
    • Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
    • Heart Strike no longer has a haste debuff but will now be able to strike two targets.
    • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
    • Icebound Fortitude now reduces damage by 20% instead of 50%.
      The amount of damage reduced increases with bonus Defense (to about 35%
      for 540 Defense, but can go higher).
    • Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
    • Outbreak will no longer receive bonus damage from pestilence.
      The bonus from Plague Strike and Blood Boil has been increased
      slightly.
    • Pestilence no longer has a 10 seconds cooldown.
    • Raise Dead has now been split into two spells:

      • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
      • Raise
        Ally now raises a fallen party member as a ghoul and has no reagent.
        Available at level 72. This should now last for 4 minutes.



    • Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
    • Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
    • Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
    • Unholy Blight had had its cost reduced from 60 to 40 runic power.
    • Wandering Plague will now properly reset after being cast.
    • Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
    • Will of the Necropolis will now reduce the damage of any
      attack that takes the DK below 35% health by 5 /10/15% instead of
      boosting armor when wounded,
    Druids

    • Feral Attack Power: All weapons now have the potential to grant
      feral attack power based on their dps (as compared to the best
      superior-quality weapons available at level 60). Players will see their
      existing feral weapons grant roughly the same attack power as they did
      before (+/- 2 or so), but many new weapons will be options for the
      feral druid. Some feral weapons have had strength converted to attack
      power to be more appealing to other classes able to equip them. All
      druids will see the amount of feral attack power granted by an item in
      the item tooltip, if it grants any, but other players will not see that
      information.
    • Remove Curse and Abolish Poison can now be used in Moonkin form.
    • Genesis: Now works with Tranquility and Hurricane.
    • Growl: Range increased to 30 yards.
    • King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
    • Nature's Grace - Now also effects Revive.
    • Polearms: Now trainable by Druids.
    • Primal Tenacity: Now reduces the cost of Bear Form, Cat Form,
      and Dire Bear Form by 17/33/50% in addition to its previous effects.
    • Protector of the Pack: No longer changes value based on party size.
    • Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
    • Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
    • Survival of the Fittest: This talent now grants 22/44/66%
      bonus armor in Bear Form and Dire Bear Form in addition to all of its
      previous effects.
    • Swipe: Swipe (Cat) has now been added at level 71, dealing
      260% weapon damage, costs 50 energy with no cooldown. All talents
      affecting the Bear Form version affect the Cat Form one as well.
    • Wild Growth now has a 6 second cooldown.
    Hunters

    • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
    • Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
    • Aspect of the Wild - This aspect is now raid-wide.
    • Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
    • Deterrence: Design changed to grant 100% parry and 100% chance
      to "deflect" spells coming from the front, but prevents the Hunter from
      attacking. Lasts 5 sec. 60 sec. cooldown.
    • Explosive Shot: Damage increased substantially, and
      additional scaling added to compensate Survival Hunters for the
      decrease in power of Steady Shot. No longer deals damage to secondary
      targets.
    • Improved Tracking(Survival): This talent has been slightly
      re-designed. Now reads: While tracking Beasts, Demons, Dragonkin,
      Elementals, Giants, Humanoids and Undead, all ranged damage done to
      those types is increased by 1/2/3/4/5%.
    • Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
    • Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
    • The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.
    • Readiness: No longer resets the cooldown on Bestial Wrath.
    • Steady Shot: Now gains 10% of attack power as damage instead of 20%.
    • Serpent’s Swiftness: This talent now grants only 2/4/6/8/10%
      bonus attack speed to pet. The hunter attack speed bonus is unchanged.
    • Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
    • Viper Sting: Now drains a percentage of maximum mana.
    • Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
    Mages

    • Arcane Blast: This ability has been significantly changed. Arcane
      Blast now increases the damage of the next Arcane spell by 15%.
      However, using Arcane Blast itself does not consume the charge itself.
      Each time you cast Arcane Blast, the damage of Arcane spells is
      increased by 15% and the mana cost of Arcane Blast is increased by
      200%. This effect stacks up to 3 times and lasts 10 seconds or until
      any Arcane damage spell except Arcane Blast is cast.
    • Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
    • Elemental Precision: Renamed to Precision and now works on all spells.
    • Evocation: Cooldown reduced to 4 min.
    • Improved Blizzard: The snaring effect has been reduced to 20/40/50%.
    • Slow Fall is now castable on others.
    • Torment the Weak: Now works with Arcane Blast and does bonus
      damage against targets afflicted with any type of slow (such as the
      combat slow from Thunder Clap).
    Paladins

    • Avenging Wrath: Divine Shield, Divine Protection, and Hand of
      Protection, and Avenging Wrath cannot be used within 30 seconds of each
      other anymore. Forbearance removed from Avenging Wrath.
    • Divine Protection: The penalty has been removed.
    • Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
    • Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage.
    • Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
    • Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
    • Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.


  • Última edición por Thullborn el Miér Ene 07, 2009 2:47 pm, editado 2 veces
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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Thullborn el Miér Ene 07, 2009 2:46 pm

    Priests

    • Abolish Disease and Cure Disease can now be cast while in Shadowform.
    • Holy: Circle of Healing now has a 6 second cooldown.
    • Levitate is now castable on others.
    • Mana Burn: Now burns a percentage of maximum mana.
    • Shadow

      • Shadowform: You can now shift into Shadowform while mounted or sitting.
      • Vampiric Embrace- Mana cost of this spell has been removed.

    Rogues

    • Fan of Knives: The cooldown has been removed. In addition, now
      deals 150% of weapon damage when used while daggers are equipped.
    • Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
    Shaman

    • Fire Nova Totem: Now no longer generates threat.
    • Healing Way: Now only one application is required to reach full benefit. No longer stacks.
    • Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
    • Magma Totem: The damage and scaling has been increased and no longer generates threat.
    • Mental Quickness and Static Shock have switched positions in the talent tree.
    • Mental Quickness: The change from attack power to agility has
      been reverted. Reduces the mana cost of instant cast Shaman spells by
      2/4/6% and increases spell power by an amount equal to 10/20/30% of
      your attack power.
    • Searing Totem (Rank 4) now does the proper damage for its rank.
    • Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
    • Elemental

      • Elemental Oath: In addition to
        existing effects, now increases spell damage done by the Shaman by
        5/10% while Elemental Focus Clearcasting is active.
      • Elemental Mastery: Redesigned. Now increases the
        Shaman’s critical strike chance by 20% for 30 seconds. Cooldown remains
        at 3 minutes.
      • Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
      • Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
      • New
        Talent: Shamanism-Your Lightning Bolt spell gains an additional
        2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of
        your bonus damage effects.
      • Storm, Earth and Fire: This talent has been moved up in
        the tree, and it’s talent points have been reduced to 3 down from 5.
        Wind Shock is also included in the range increase (with Earth Shock).
        The damage bonus to Flame Shock has been increased, up from
        10/20/30/40/50 to 20/40/60.
      • Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%

    Warlocks

    • Drain Mana: Now drains a percentage of maximum mana.
    • Emberstorm: Now works with Conflagrate.
    • Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
    Warriors

    • Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
    • Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
    • Fury:Titan's Grip: The hit chance penalty has been removed.
    • Taunt: Range increased to 30 yards.
    Professions

    • Alchemy

      • All flasks no longer require an alchemy lab to create.


    • Blacksmithing

      • Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
      • Increased the material requirements to make high level frost resistance gear created with blacksmithing.


    • Engineering

      • Engineers may now be able to properly engineer Centrifuge Constructs.


    • Inscription

      • Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
      • Glyph of Deterrence: Now -10 seconds instead of -20.
      • Glyph of Holy Light now affects friendly targets in a larger radius.
      • Glyph of Horn of Winter now increases the duration by 60 sec.


    • Leatherworking

      • Iceborne Belt pattern skill up range has been increased to the correct range.


    • Mining

      • Weakened Giants and Iron Rune Sentinels can now be correctly mined.


    • Skinning

      • Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
      • Carrion Fleshstrippers are now skinnable.

    Quests

    • The quest, "Scare the Guano Out of Them!" now only requires 10
      Darkclaw Guano, down from 15. Also, only the character that scared the
      bat, or their party, may now loot the guano.
    • Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
    • During the quest, "Scalped!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
    • The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
    • Westguard Sergeants, Winterhoof Braves, and Ethereal
      Frostworgs should no longer attempt to attack their opposite faction
      counterparts unless the character controlling them is first attacked.
    • Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
    • Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
    • The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim
      Proto-Drakes to be shot down, down from 20. As well, the harpoon now
      only costs 5 energy to shoot, down from 10.
    Dungeons and Raids

    • The Obsidian Sanctum

      • Players will now be
        affected
        by Twilight Residue when they leave the Twilight Realm. Twilight
        Residue grants immunity to Fire and Shadow damage for a few seconds.

    User Interface
    Items

    • Amberglow Signet now correctly grants Hit Rating.
    • Deadly Gladiator's Staff has had the Agility and Critical
      strike rating restored to ratios consistent with other instances of the
      Gladiator's Staff.
    • Gifts and Pledges of Adoration for the capital cities are now soulbound.
    • The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
    • The following crafted weapons have had their stats adjusted to properly reflect their intended power:

      • Corroded
        Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite
        Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite
        Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt
        Quickblade, Cobalt Tenderizer


    • Living Lashers can now properly be skinned with Herbalism.
    • Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
    • Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
    • Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
    • Some neglected creatures in Icecrown have found the contents of their pockets.
    • Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
    • The white Polar Bear mount is now the proper (larger) size.
    World Environment

    • Incapacitating Shout now has an 8 second duration.
    • Conquered Soul of the Blighcallers are no longer AE immune.
    • Corrected a raid emote in Violet Hold to display the proper creature name.
    • Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
    • Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
    • Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.

    Bug Fixes


    • Death Knight: Corpse Explosion: Fixed a bug where how much Runic
      Power the Death Knight had was affecting the damage done, and also
      increased the damage substantially.
    • Druid: Savage Fury - Mangle (Bear) damage was being increased
      by a higher percentage than intended. This has been fixed, and in
      result Mangle (Bear) should see roughly a 16% damage reduction. Also
      fixed a bug with Savage Fury where the Rake bleed effect was not being
      increased.
    • Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
    • Paladin: Repentance: Avenger’s Shield no longer breaks
      Repentance, but unfortunately, Seal of Vengeance and Corruption damage
      will break it again. This will be corrected in a future patch.
    • Paladin: Shield of Righteousness now properly shares a cooldown for both ranks.
    • Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
    • Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
    • Shaman: Lava Lash - Fixed a bug which allowed you to use the
      ability even if you had a shield in offhand. Now requires a 1hand axe,
      fist or dagger to be able to be used.
    • Shaman: Fixed a bug where Thunderstorm (Elemental) was
      knocking back 15 yards, instead of 20. It should now roughly knockback
      the correct length of 20 yards.
    • The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.


    _________________
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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Vako el Miér Ene 07, 2009 3:09 pm

    Taunt: Range increased to 30 yards.


    SIIIII TOMAAAA!!!!!!!!! lo unico que me faltaba tankenado SIIIII te quiero Thull me has alegrado el dia, ahora tankenado tendre de todo, 2 cargas(una de las cuales me infla a ira) 2 stund que hacen un monton de daño (uno de ellos en area) inmunidad a miedos y emvelesamientos, el mejor taunt del juego (aunque con mucho cd) control de masas total gracias al provocar mejoradao....... puffff el guerrero tanke ahora es un over xD
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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Thullborn el Jue Ene 08, 2009 7:54 pm

    Increible.. despues de colgarlo, ahora actualizan mas aun... os pongo lo resaltado del dia de ayer: (NUEVO!)


    General

    • The Darkmoon Faire vendors have new items now that trade routes into Northrend have been better established.
    PvP

    • PvP vehicles are no longer immune to most player spells, are immune to all CC and snares, but can be diseased, poisoned, and cursed.

    Arenas


    • Arena rating requirements for all Deadly Gladiator's Arena items have been reduced by 100.
    • Ring of Valor: The small pillars will now rise immediately once the arena begins.
    BG's
    Lago Conquista:

    • Wintergrasp PvP vehicles have had their health increased.
    • Wintergrasp Tower cannons have had their health increased.
    • The Wintergrasp Fortress Exterior walls have had their health increased.
    • The Fortress Keep door now has had its health decreased.
    • The Orb is now instantly clickable. !!! Oh Dios mio! Estamos perdidos!!!

    Playa de los Ancestros:

    • The Strand of the Ancients Demolisher has had its health increased.
    • The Strand of the Ancients tower cannon has had its health increased.

    Death Knight

    • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown. (El cuerno de Jean)
    • Howling Blast: Cooldown removed.
    Druid


    • Aquatic Form is now available from druid trainers at level 16.
    Hunter


    • Tranquilizing Shot has had its cooldown reduced to 6 seconds, down from 15.
    Paladin

    • Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
    Alchemy

    • The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified.
    • Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days. Twisted Evil
    • The chance to discover a Northrend transmutation has been increased.
    • Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
    • Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
    • Added a new recipe for Ethereal Oil to grand master alchemy trainers.
    • You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research. lol!
    Jerreria


    • Increased the materials required to make several recipes that require cobalt. Sad
    • Added a new recipe for shield reinforcements that increases the block value of shields.

    Cocina

    • A recipe has been added for Kungaloosh. You can learn this recipe from an NPC in the Dalaran sewers once you have completed the quest 'The Taste Test' in Sholazar Basin.
    • A recipe for the incredible Fish Feast can now be purchased for Dalaran Cooking Awards.
    • Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game.
    • A new recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.
    Enchanting

    • Increased the Fire damage inflicted by the Icebreaker weapon enchantment.
    • Reduced the armor penalty granted by the Berserking weapon enchantment.
    • Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
    • Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
    Ingeniería

    • Reduced the cooldown and increased the duration of the effect for Hyperspeed Accelerators.
    • Added a new recipe for epic plate spell power goggles.
    • Weakness Spectralizers are now usable by druids.
    • The Saronite Bomb recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
    • Gnomish Lightning Generator has had its cast time and cooldown reduced.
    • The MechanoHog (A) now cost's are reduced to aproximatly 30% less. <-- HUOR NO LEAS ESTO!*
    Inscripción

    • Jessica Sellers, a new vendor in the Dalaran inscription shop, will
      sell most inscription inks for the cost of one Ink of the Sea. She also
      sells Snowfall Ink for multiple Inks of the Sea.
    • A new recipe for Glyph of Arcane Blast has been added to Master and Grand Master Inscription trainers.
    • Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
    • Glyph of Invisibility duration has been increased.

    Joyería


    • Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems.
    • Reduced the spell power granted by the use effect of "Figurine - Twilight Serpent", but reduced the cooldown significantly.

    Peletería


    • The epic leg armor patches now require a Frozen Orb in addition to their other materials. Evil or Very Mad
    Minería

    • Mining veins and deposits no longer require multiple hits to receive
      all the ore. Players will receive around the same amount of ore, stone,
      and gems they would have received from multiple hits. cheers
    Sastrería:

    • Reduced the cloth required to make a Bolt of Imbued Frostweave.
    • Simplified the materials required for Shining Spellthread and Azure Spellthread.
    • Reduced the eternals required to make Brilliant Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
    • Greatly reduced the materials required to make the self-only tailoring leg enchants (Master's Spellthread and Sanctified Spellthread), but these recipes no longer grant any skill gains.
    • Reduced the training cost for the normal Flying Carpet.
    • Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to create it. Shocked
    • Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight to create it. Shocked
    Y ahora un poco mas de las clases.. a saco... (que me daba pereza copiar tooodo... )







    Ala.. para que luego no digais que soy SPAMMER... (seguro que NI DIOS se lee este post.. peero xD)

    *ESTO ES LO ÚNICO QUE ERA UN BROMA.. ¬¬


    Última edición por Thullborn el Jue Ene 15, 2009 11:25 am, editado 1 vez

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Vako el Jue Ene 08, 2009 8:18 pm

    [quote="Thullborn"]
    Ala.. para que luego no digais que soy SPAMMER... (seguro que NI DIOS se lee este post.. peero xD)[/quote]


    Que sepas que al igual que tu te lees todas mis cosas o como poco las mitas yo siempre leo las tuyas

    y en este caso no va a ser menos, no me lo he leido todo pk n tengo tiempo ni se tanto ingles, pero lo que a mi mas me afecta si, herreria (lo de los escudos me encanta pero lo otro no xD mas mats como si pidieran pocos) mineria (si lo he entendido bien ahora daran todo a la vez con una sola picadda no?) y bueno el guerrero no lo entendi muy bien pero esta noxe y con ayuda del diccionario me lo traduzcomejor
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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Aixa el Vie Ene 09, 2009 12:29 pm

    Thullborn escribió:Alchemy

    • The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified.
    • Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days. Twisted Evil
    • The chance to discover a Northrend transmutation has been increased.
    • Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
    • Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
    • Added a new recipe for Ethereal Oil to grand master alchemy trainers.
    • You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research. lol!
    SIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! A buenas horas, siempre nos bajan las cosas despues! por lo menos no han tardado dos años como con la primera ¬¬

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Huor el Vie Ene 09, 2009 4:38 pm

    Thullborn escribió:

    • Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.


    Eso lo has puesto tu no...?

    Thullborn escribió:
    Minería


    • Mining veins and deposits no longer require multiple hits to receive
      all the ore. Players will receive around the same amount of ore, stone,
      and gems they would have received from multiple hits.


    YUJUUUU!! MAS RAPIDOOOOOO!!

    Thullborn escribió:
    Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.

    Re-JUAS!! VA A SER UTIL!!

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Huor el Vie Ene 09, 2009 4:43 pm


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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Cruksha el Vie Ene 09, 2009 7:05 pm

    Thullborn escribió:Shaman



      • Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.


    [/size]


    Hijos de ogra.......
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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Huor el Miér Ene 14, 2009 2:50 pm

    Thullborn escribió:The MechanoHog (A) now cost's are reduced to aproximatly 30% less. <-- HUOR NO LEAS ESTO!*

    Jeeeee je jeeee.... has tenido suerte de que no lo lei por que ya lo habia hecho desde todowow... sino te mato graciososin u¬¬

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Thullborn el Jue Ene 15, 2009 11:00 am

    Huor, mira... (Esto NO es broma):

    Engineering

    • Scrapbot now let you repair your equipment.

    Rogue:
    Assassination

    • Ambush now awards 2 combo points. (Up from 1)
    • Lethality now only increase the damage of of all combo moves that do not require stealth.

    Fuente: http://www.mmo-champion.com/

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Aixa el Jue Ene 15, 2009 11:12 am

    ¿Al final saben algo de cuando lo ponen?

    Con la tonteria ahora no se que es broma o verdad ¬¬

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Thullborn el Jue Ene 15, 2009 11:26 am

    Aixa escribió:¿Al final saben algo de cuando lo ponen?
    Pues no hija, como ves siguen haciendo cambios en el TestServer, con lo que seguramente un par de semanas mas.. >_<
    Aixa escribió:
    Con la tonteria ahora no se que es broma o verdad ¬¬
    Ya esta.. he editado el post con la ÚNICA broma que había, si digo "ESTO NO ES BROMA" no lo es.. Razz

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    DEsCARGA

    Mensaje  Thullborn el Miér Ene 21, 2009 1:57 pm

    EEEEEY el parche esta aqui... ya porfín! pero no se os ocurra esperar 2 horas con el descargador de Blizz, bajaroslo de aqui.. me ha tardado 2 minutos xDD

    http://www.wowinsider.com/2009/01/20/patch-3-0-8-download-mirror/

    Elegís el español (ES) o el inglés (GB) según como lo tengais, en serio, baja a 1,1 mega..

    Happy Downloading

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Huor el Miér Ene 21, 2009 2:09 pm

    En este meten lo de la dualidad de talentos (lo de las dos ramas intercambiables)? por dios dime que si que me estoy dejando una pasta... T_T

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Aixa el Miér Ene 21, 2009 2:13 pm

    Gracias Thul, a mi desde el wow se me quedaba parado de vez en cuando, de esta forma ha tardado menos de un minuto.

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Thullborn el Miér Ene 21, 2009 2:18 pm

    Huor escribió:En este meten lo de la dualidad de talentos (lo de las dos ramas intercambiables)? por dios dime que si que me estoy dejando una pasta... T_T

    Hijo mio.. ya me gustaria.. nada mas alejado de la realidad... eso es "probablemente" el 3.1. y digo probablemente, porque lo único confirmado por blizzard, es que lo meteran en un parche de contenido "mayor" osea, 3.1 o 3.2 o 3.3, no 3.0.8.. eso es lo que me temo..

    Aixita escribió:Gracias Thul, a mi desde el wow se me quedaba parado de vez en cuando, de esta forma ha tardado menos de un minuto.

    Desde luego.. no es un virus ni nada, no temais.. menos de 2 minutos.. y listo...

    Chicos, juraría que lo desmentí hace tiempo, no; no es éste, el parche de Dualidad :S

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Aixa el Miér Ene 21, 2009 2:49 pm

    HUOOOOR!!!! He probado ya lo de mineria y es una "overada" no tardas nada y te da un subidon cuando ves motas de dos tipos distintos, mas las menas, más una piedra azul OO

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Huor el Miér Ene 21, 2009 3:11 pm

    SIIIIIIIIIIIII!!! Yo quieroooooo.... se acabaron las peleas por las minaaaaas! /picar/ MIA! xDDD que guay que guay... era bastante coñazo tener que darle mil veces mientras te movias para que el bicho de turno que estaba merodeando por ahi no te viera....
    jijijiji, excelente...

    P.D.: Veras que panzada me va a tocar esperar para instalar el parche T_T jou (me hechare la siesta mientras Razz).

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Aixa el Miér Ene 21, 2009 3:53 pm

    De donde lo ha puesto Thul no se tarda nada!!!

    Sabes que han puesto para que puedas tener el juego en español y voces en ingles? OO

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Huor el Miér Ene 21, 2009 4:00 pm

    O_O omg... bueno, ya me he acostumbrado asi que... supongo que a alguien le sera util xD de todos modos me lo pondre para oir las voces originales de los malotes (a ver si le podemos quitar esa voz de fumador compulsivo a Arthas...).

    P.D. de la P.D.: Yo me referia a la hora de instalarlo, no de bajarlo, pero bueno, me fiare (a tomar por culo la siesta xP).

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Huor el Miér Ene 21, 2009 4:19 pm

    Lo bueno de este post es que... como ya ha salido el parche... pasara a la historia en dos dias con lo que... podemos spammearlo todo lo que queramos!! YUJUUUUU! aguilas aguilas, leones leones, todos me tocan los.... pendientes reaaaaaales.... jioooojiojiojiooooo.... mi moto es fujitsu xq cuando la ves pasar te deja mudo /se quita las flores del hombro/ tururu turuuuu como me aburro en mi hora de comidaaaaaaa....

    ejem, cof cof.... ya esta

    P.D.: DESCIPORRE

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

    Mensaje  Thullborn el Miér Ene 21, 2009 5:25 pm

    me gustaria que almenos no se perdiera el enlace Chris, ten cuidado Razz

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    Re: Notas del Parche 3.0.8 (en pruebas aún)

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